Galaxy Online II Today: 0    Total Posts: 745

Moderator: chrispeng

Total:#74

Create Thread

[Guides] Updated 23-03-2011 Uncommon Commander Reference Guide

Hot Topics Sticky  Close [Copy link] 73/80231

#71
Posted on 3/8/11 7:51:48 AM | Show thread starter's posts only

BUMP*

Signature
#72
Posted on 3/8/11 7:51:48 AM | Show thread starter's posts only

guys can you please help me with this......


example:(merging different cards)
i have sofia(main card) and two Jason card(sub card), if i will merge this cards, the product will be TWO star sofia right?

my question is this:
do the skill of the two cards will be merge and work properly in the battle?
please help me....any answer will be appreciated...

Signature
#73
Posted on 3/8/11 7:51:48 AM | Show thread starter's posts only

hi owen im sorry but this thread is now added to the guide index and besides you are off topic, there are several threads already asnwering your question.

Even better, the question u are asking is already answered in the user guide index ([url:17up9rq0]http://forum.sns.igg.com/viewthread.php?tid=2443&extra=page%3D1[/url:17up9rq0]) where u should find a thread called Newbie Guide – All About Commanders (which specific link is [url:17up9rq0]http://forum.sns.igg.com/viewthread.php?tid=1143&extra=page%3D1[/url:17up9rq0])

hope it helps

Signature
#74
Posted on 3/8/11 7:51:48 AM | Show thread starter's posts only

Here i give you a quick reference to look wich ones you are missing, and to learn their starting stats, skill and interesting facts. Enjoy!!

Angla

Spell
Fleet EMT :Reduces hospital time and prevents anyone from killing the Commander. The Dodge attribute affects this ability.
Bio: Angla is the most mysterious of them all. Rumor has it her DNA was modified and strengthened when she was young, and many believe it. Those who have served with her speak of a fearlessness bordering on recklessness. Whether or not the rumors are true, this much is certain: she is one of the most experienced commanders available, and the veteran of too many campaigns to count, but she's never spent more than a few days in a hospital, no matter how badly she was injured.
Acc: 4 Ddg: 4 Spd: 5 Elc: 7
Ball: B Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: C Batt: B

Leo

Super
Intimidate: Has a chance to reduce the Durability, Armor and Shields of enemies within 2 steps by 5% after every turn. The Electron attribute affects this ability.
Bio: Leo suffers from an unknown disease and has a long history of taking painkillers. These strong medications have ruined his once proud features and given him a monstrous visage. However, underneath he is still a great with a spotless record and a fierce reputation for penetrating enemy flanks and doing damage from within. No one knows how he manages to pull it off successfully every time, taking the enemy down without so much as a scratch. He is a brilliant strategist who takes his enemy down systematically, almost enjoying the fact that there is very little they can do to stop the inevitable.
Acc: 5 Ddg: 9 Spd: 6 Elc: 8
Ball: A Dir: C Msl: B Sb: C Pdef: C Frig: B Crui: B Batt: B

Natiya

Spell
First Strike: At the start of each round, has a chance to increase the Commander's speed by an amount equivalent to the Commander's level*10. The Speed attribute affects this ability.
Bio: Natiya graduated from the Command College as the top pilot in her class. She uses her incredible luck to her advantage in battle, getting the drop on enemy commanders before they even know she's there. Once engaged, she makes full use of her speed, effectively dealing the first and often the most decisive strike before the enemy can react.
Acc: 8 Ddg: 8 Spd: 6 Elc: 8
Ball: B Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: B Batt: C

Reggie

Spell
Paralyze: Has a chance to reduce the hostile Commander's attack power and and block the use of his/her ability for the next round. The Electron attribute affects this ability.
Bio: Reggie is an electronic engineer. His knowledge of AI systems technology has helped him survive many battles despite steep odds against him. He has also survived several assassination attempts. Reggie incorporates this technology into his attacks, enabling him to negate an enemy's abilities. This allows him to take down his foes without much resistance.
Acc: 5 Ddg: 3 Spd: 8 Elc: 4
Ball: B Dir: B Msl: C Sb: B Pdef: C Frig: C Crui: D Batt: B

Eveline

Super
Find Weakness: Has a chance to ignore the target's defenses. The Accuracy attribute affects this ability.
Bio: Close friends of Eveline say she was a humble, hardworking girl with exceptionally strong willpower. Using her persistance and experience in battle, she specializes in destroying enemy defenses. Eveline was born to be a leader and an outstanding warrior, always ready to protect the people in her galaxy and fight for freedom.
Acc: 7 Ddg: 6 Spd: 9 Elc: 5
Ball: B Dir: A Msl: B Sb: C Pdef: C Frig: C Crui: B Batt: B

Stani

Legendary
Interference: Has a chance to prevent the enemy from moving and attacking for the next round. The Accuracy and Electron attributes affect this ability.
Bio: Some say Stani is a man. Others say he is a monster. Regardless of the rumors and his appearance, his close friends know him as a battle-hardened with vast knowledge of electronic inpulses and circuitry technology. He often uses electronic interference to jam enemy communications and signals, effectively crippling them before he moves in for the kill.
Acc: 5 Ddg: 8 Spd: 5 Elc: 10
Ball: B Dir: B Msl: B Sb: B Pdef: A Frig: A Crui: A Batt: A

Sofia

Spell
Maneuvering: Has a chance to move an extra 3 spaces. The Speed attribute affects this ability.
Bio: Sofia started off as a common mechanic. She took part in many battles before proving her skills and resourcefulness during one such battle. She was forced to assume command of a ship and managed to rescue the remainder of the crew when they were trapped behind enemy lines. After this incident, she quickly rose through the ranks to become one of the bravest commanders in the service. Her lack of formal training forced her to rely on long-range attacks and maneuverability to avoid the dangers of close combat.
Acc: 7 Ddg: 5 Spd: 11 Elc: 0
Ball: B Dir: B Msl: C Sb: D Pdef: B Frig: C Crui: B Batt: C

Jason

Spell
Save Energy :Has a chance to prevent modules from consuming He3 while attacking or defending. The Electron attribute affects this ability.
Bio: To many, Jason may seem like your average engineer. In reality, he is a genius in the field of energy systems. The Energy Source Conversion Technology he invented allows him to remain active in battle by transferring incoming damage into energy, which is particularly effective in large-scale battles.
Acc: 4 Ddg: 2 Spd: 5 Elc: 5
Ball: D Dir: C Msl: B Sb: B Pdef: C Frig: B Crui: B Batt: C

Maletiz

Legendary
Revenge: Has a chance to absorb all damage and reflect it back to the attacker. The Dodge and Electron attributes affect this ability.
Bio: Maletiz began his life in a den of ferocious wolves and emerged one of the bravest warriors of the wolf clan. He relies on his killer instincts to survive the toughest battles, using a combination of cunning and ferociousness to destroy his enemies. Maletiz often starts by baiting his enemies. Once they attack, he pounces on them, killing them in one devastating strike
Acc: 2 Ddg: 2 Spd: 2 Elc: 2
Ball: C Dir: B Msl: B Sb: C Pdef: B Frig: C Crui: S Batt: C

Nick

Super
Divine Intervention: Has a chance to avoid damage. The Dodge attribute affects this ability.
Bio: One of the most mysterious of commanders, Nick uses a series of unpredictable strategies to outmaneuver his enemies. Rumor has it he is endowed with an uncanny ability that makes him invulnerable in battle. He makes full use of this ability to trap and destroy his enemies, sending them fleeing in fear.
Acc: 5 Ddg: 4 Spd: 5 Elc: 2
Ball: A Dir: B Msl: C Sb: B Pdef: C Frig: B Crui: C Batt: B

Jerome

Spell
Curse: If attacked, the enemy will receive 10% more damage the next round (stackable). The Accuracy attribute affects this ability.
Bio: Known as the "Witchdoctor" Jerome is a chemical and biological warfare researcher who uses unconventional weaponary in battle. He modifies his fleet with these devices, which seem to allow him to mysteriously "curse" his foes, dealing additional damage in retaliation.
Acc: 5 Ddg: 8 Spd: 2 Elc: 5
Ball: C Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: B Batt: B

Aileen

Legendary
Command Break :Has a chance to reduce the hostile Commander's stats to 0. Electron and Speed attributes affect this ability.
Bio: An accomplished pirate slayer, Aileen has earned her reputation as both a beautiful and cunning commander. Her encounters with the infamous pirate groups have become legendary. She has led her forces through some of the toughest battles in history, smashing her way to victory even against the steepest of odds. She cripples her enemies' ability to think, making them an easy kill.
Acc: 8 Ddg: 8 Spd: 8 Elc: 8
Ball: B Dir: A Msl: B Sb: A Pdef: B Frig: A Crui: B Batt: B

Alicia

Spell
Inspiration :Has a chance to increase the damage dealt by the ship in the next slot of the formation by 30%. The Accuracy attribute affects this ability.
Bio: One of the greatest commanders, Alicia has made a name as a no-nonsense, no-mistakes personality. Though many whisper that she received her promotions because her predecessors were removed, Alicia is respected as a person of strong convictions. Her experience with formations allows her to target enemy formation weaknesses, destroying them with ease.
Acc: 9 Ddg: 3 Spd: 7 Elc: 5
Ball: C Dir: C Msl: B Sb: B Pdef: B Frig: D Crui: B Batt: C

Panis

Spell
Intercept :Increases the chance of air interception. The Electron attribute affects this ability.
Bio: Panis joined the Galactic Fleet for glory, loyalty and pride. She specilizes in interception technology, allowing her to counter anti-air attacks effectively. She believes that all pirates are scum that should be eliminated and has contempt for pirates that turn over a new leaf.
Acc: 5 Ddg: 5 Spd: 6 Elc: 12
Ball: C Dir: D Msl: B Sb: C Pdef: C Frig: B Crui: B Batt: B

Signature